Universal Tower Defense X — Unit Tier List
This tier list ranks every unit by overall performance across Story Mode, Infinite Mode, Raids, and endgame content, weighing damage, utility, range, cost efficiency, and scaling. Team synergy still matters more than raw rank — a well-built A-tier unit clears everything.
Update 3.0 note
The newest units from 3.0 Part 2 and the Festival Finale are still settling into the
meta. Expect them to place highly once fully tested. See the
patch notes for how to obtain each.
Overall Tier List
| S+ | |
| S | |
| A | |
| B | |
| C |
Reading the list
Tiers reflect performance at high investment. You do not need an all-S+ roster — one strong
carry plus a support and a farm unit will clear current content.
Best Units for Infinite Mode
Infinite Mode rewards raw scaling and sustained single-target damage. These units hold up when enemy health balloons in the late waves:
| Unit | Tier | Why it works |
|---|---|---|
| Joyful Captain | S+ | Joyful Captain sits at the very top of the Update 3.0 tier list and is... |
| Jinoo (Shadow Monarch) | S+ | A Boundless-tier carry with among the highest single-target DPS in the... |
| The Strongest of Today | S+ | Consistent damage across every wave with strong scaling. A top-of-meta... |
| The Strongest in History | S+ | Best-in-class boss-killing burst. Pairs perfectly with boss-damage tra... |
| King Sailor (Unrivaled) | S+ | A meta-defining leader that projects a team-wide buff aura from the fi... |
| Ancient Mage (Sage) | S+ | Damage plus utility for flexible teams — strong in nearly every mode. |
Best Support Units
Supports multiply your carry's output through buffs, economy, or utility. The strongest picks:
Best Beginner Units
New players should prioritise units that deliver strong value without rare summons. These carry you through Story Mode while you bank resources for top-tier pulls:
How We Rank Units
| Factor | What it measures |
|---|---|
| Damage output | Single-target and AoE damage in a real rotation. |
| Upgrade efficiency | Power gained per Yen and per upgrade level. |
| Range & coverage | How much of the track the unit can hit. |
| Utility | Buffs, debuffs, crowd control, and economy. |
| Mode fit | Performance in Story, Infinite, and Raids. |
| Meta consensus | How the community currently values the unit. |