Traits & Relics Guide
In UTDX, a unit's traits and relics matter as much as the unit itself — the right trait can multiply a unit's damage several times over. This page covers the trait ladder, which trait to chase for each role, how to farm rerolls, and how relics and set bonuses work.
Golden rule
Pick the unit and its role first, then chase the matching trait. Burning rare rerolls on a
unit you won't keep is the most common beginner mistake.
Trait Ladder
Traits are passive bonuses rolled onto units with Trait Rerolls. Rarer traits are far stronger but far less likely to roll:
| Trait | Rarity | Drop | Effect |
|---|---|---|---|
| Ruler | Mythic | 0.1% | +200% Damage, +30% Range, +20% Income, −20% Cooldown. Limits the unit to one placement. |
| Fission | Mythic | 0.15% | +15% Damage, +25% Range, −15% Cooldown, adds the Radiation DoT. |
| Eternal | Mythic | 0.2% | +5% Damage per wave (max 60%) and +2.5% Range per wave (max 30%), −20% Cooldown. |
| Sacred | Legendary | 0.3% | +25% Damage, +25% Range, −10% Cooldown, −15% Cost. No placement penalty. |
| Astral | Legendary | 0.45% | +20% Affliction Duration, +15% Range, −20% Cooldown, enables DoT stacking. |
| Wizard | Legendary | 0.5% | +30% DoT Damage, +20% Range, −15% Cooldown. |
| Artificer | Epic | 0.65% | +15% relic stat gain (boosts everything your relics give). |
| Duelist | Epic | 0.8% | +20% Crit Rate, +20% Range, +35% Boss Damage. |
| Fortunate | Utility | — | Boosts income — a must on farm units like Fastcart and Bulmo. |
| Prodigy | Utility | — | Helps level units cheaply early on. |
Double traits & pity
A reroll has a small chance to land two traits at once, which is twice as valuable. Both
trait slots roll together — you can't lock one and reroll only the other. The Traits menu also
shows a pity counter for how many rolls guarantee a higher tier.
Best Trait by Role
| Role | Target trait | Why |
|---|---|---|
| Elite single carry | Ruler | +200% Damage, +30% Range, +20% Income, −20% Cooldown. Limits the unit to one pla... |
| DoT / status unit | Fission | +15% Damage, +25% Range, −15% Cooldown, adds the Radiation DoT. |
| Safe universal DPS (Infinite) | Eternal | +5% Damage per wave (max 60%) and +2.5% Range per wave (max 30%), −20% Cooldown. |
| Safe universal DPS | Sacred | +25% Damage, +25% Range, −10% Cooldown, −15% Cost. No placement penalty. |
| Relic-scaling support | Artificer | +15% relic stat gain (boosts everything your relics give). |
| Boss killer | Duelist | +20% Crit Rate, +20% Range, +35% Boss Damage. |
| Farm / economy | Fortunate | Boosts income — a must on farm units like Fastcart and Bulmo. |
| Early-game leveling | Prodigy | Helps level units cheaply early on. |
How to Farm Trait Rerolls
Rerolls are the bottleneck for good traits. Stack them from every source before committing:
- Achievements and level milestones
- Daily challenge and the recurring (roughly half-hourly) trait reroll challenges
- Ragna / Ragnarok challenges
- Buying the daily batch from the Gold merchant and the Virtual Merchant
- Code redemptions — see the codes page for big reroll drops
Relics & Set Bonuses
Relics are equippable gear that boost a unit's stats, with set bonuses for running matching pieces. Match the relic's stats to the unit's actual job.
Substat priorities (DPS units)
| Priority | Substat | Notes |
|---|---|---|
| 1 | Crit Rate (CR) | more consistent crits; pairs with Crit Damage. |
| 2 | Crit Damage (CDMG) | raises the ceiling of every critical hit. |
| 3 | Damage | flat multiplier to output, always useful. |
| 4 | Cooldown (CD) | faster attacks; especially strong on high-base-damage units. |
Notable relic sets
- Warlord Set — The go-to DPS set for raw damage carries. (Raids & high-tier content)
- Fusion Relic Set New — New relic set added in Update 3.0 Part 2. (Otherworld Disturbance stages (Story / Legend / Virtual Realm))
Accuracy note
Trait effects and drop rates reflect community/Trello data for Update 3.0 and can change with
balance patches. Always confirm current values on the in-game Traits and Relics screens.
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